Still, the best spices to pick from are often you own, so having a few decent activated abilities for you to choose from your graveyard might be a good idea
If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card
I very nearly cut the hexproof dudes all-together, in favour of a more protective tools like Spellskite and Mother of Runes, but there just isn't the space for such luxuries
Casting Cost: Card Text: As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that may loyalty counters on The Aetherspark" +1: Attach The Aetherspark to up to one target creature you control
Some attacks may also include additional effects and conditions that will introduce different rules covered in the status and conditions section below
Its a bit pricy for a commander but can helm a strong midrange strategy focused on efficient spells and interaction